When you don’t have enough resources, prioritization becomes even more important. You don’t have the luxury to execute every single great idea that you have. You need to pick and choose, and the life of your company depends on choosing wisely.
Why is it that so many startups work so hard on the wrong stuff?
By “the wrong stuff” I mean, of course, stuff that doesn’t move a key metric - projects that don’t convert people into new users or increase revenue or drive retention. And it’s especially problematic for new startups, since they are often missing really important features that would drive all those key metrics.
It’s as if they had a car without any brakes, and they’re worried about building the perfect cupholder.
For some reason, when you’re in the middle of choosing features for your product, it can be really hard to distinguish between brakes and cupholders. How do you do it?
You need to start by asking (and answering) two simple questions:
- What problem is this solving?
- How important is this problem in relation to the other problems I have to solve?
Visual Design
Visual design can be incredibly important, but nine times out of ten, it’s a cupholder. Obviously colors, fonts, and layout can affect things like conversion, but it’s typically an optimization of conversion rather than a conversion driver.For example, the fact that you allow users to buy things on your website at all has a much bigger impact on revenue than the color of the buy button. Maybe that’s an extreme example, but I’ve seen too many companies spending time quibbling over the visual design of incredibly important features, which just ends up delaying the release of these features.
Go ahead. Make your site pretty. Some of that visual improvement may even contribute to key metrics. But every time you put off releasing a feature in order to make sure that you’ve got exactly the right gradient, ask yourself, “Am I redesigning a cupholder here, or am I turbocharging the engine?”
Retention Features
Retention is a super important metric. You should absolutely think about retaining your users - once you have users.Far too many people start worrying about having great retention features long before they have any users to retain. Having 100% retention is a wonderful thing, but if your acquisition and activation metrics are too low, you could find yourself retaining one really happy user until you go out of business.
Before you spend a lot of time working on rewards for super users, ask yourself if you’re ready for that yet. Remember, great cupholder design can make people who already own the car incredibly happy, but you’ve got to get them to buy it first, and nobody ever bought a junker for the cupholders.
Animations
I am not anti-animation. In fact, sometimes a great animation or other similar detail in a design can make a feature great. Sometimes a well designed animation can reduce confusion and make a feature easy to use.The problem is, you have to figure out if the animation you’re adding is going to make your feature significantly more usable or just a little cooler.
As a general rule, if you have to choose between usable and cool, choose usable first. I’m not saying you shouldn’t try to make your product cool. You absolutely should. But animations can take a disproportionate amount of time and resources to get right, and unless they’re adding something really significant to your interface, you may be better served leaving them until later.
“But wait,” a legion of designers is screaming, “we shouldn’t have to choose between usable and cool! Apple doesn’t choose between usable and cool! They just release perfect products!”
That’s nice. When you’ve got more money than most first world governments, you’ve got fewer resource constraints than startups typically do. Startups make the usable/cool trade off every day, and I’ve looked at enough metrics to know that a lot of cool but unusable products get used exactly once and then immediately abandoned because they’re too confusing.
Note: this may seem to contradict my point about attracting users first and then worrying about retention, but I’d like to point out that there’s a significant difference between solving long term retention problems and confusing new users so badly that they never come back.
Before you spend a lot of time making your animation work seamlessly in every browser, ask yourself if the return you’re getting is really worth the effort, or if you’re just building an animated cupholder.
Your Feature Here
I can’t name every single different project that might be a cupholder. These are just a couple of examples that I’ve seen repeatedly.And, frankly, one product’s cupholder might be another product’s transmission. The only thing that matters is how much of an effect your proposed change might have on key metrics.
As a business, you should be solving the problems that have the biggest chance of ensuring your survival. Cupholder projects are distractions that take up too much of your time, and it’s up to you to make sure that every project you commit to is going to give you a decent return.
If you want to identify the cupholders, make sure you’re always asking yourself what problem a feature is solving and how important that problem is compared to all the other problems you could be solving. Cupholders solve the problem of where to put your drink. Brakes solve the problem of how to keep you from smashing into a wall.
Of course, if I got to choose, I’d rather you built me a car that drives itself. Then I can use both hands to hold my drink.
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"Visual design can be incredibly important, but nine times out of ten, it’s a cupholder."
ReplyDeleteI have to politely disagree. I think design can make a huge difference on conversions and bounce rates.
I've had people tell me in customer development interviews that they picked project management software specifically because it looked nice.
Just look at Google+, how much time they must have spent making it look good, and how that affected people's opinion of it.
To be honest, I would allocate more resources to design and user experience than anything else. It can be a huge differentiator.
Thank you! I'm in the middle of a cupholder battle right now and this reminded me that I'm not crazy. As they say in the valley: "Cash is more important than your mother!"
ReplyDeleteGreat post. Thanks Laura. As creative and attention-lacking entrepreneurs, we often lose track of the bigger picture. The "brake" vs. "cupholder" analogy is one that will definitely stick with me. Keep these great articles coming!
ReplyDeleteThanks for the comments, all!
ReplyDeleteJason, I actually agree that visual design can have an impact on conversion. However, I also think that a huge number of visual design projects are way more investment than return.
Spending a little time making something look clean, clear, and inviting is one thing, and it generally doesn't take too much time. Spending days or weeks debating colors, gradients, exact placement of pixels, and then making it all look identical in every browser can delay the release of really useful features.
But look, it's an easy calculation. If you truly believe that the improved visual design will make you enough extra dollars in the long run to cover the time and resources it takes you to create and implement it, then it's a worthwhile feature. In my experience, that simply hasn't been true for most major visual design changes.
Although, there has been exactly one case where I have seen it pay off, so there you go. As long as you're measuring, you'll learn whether you were right or wrong and hopefully do better with every decision you make.
laurak
Nice post! Very good analogy
ReplyDeleteThis reminds me the Elements of User Experience by Jesse James Garrett
Visual design is very important, but is just the tip of the UX iceberg as you can see in this diagram http://slidesha.re/qD3ySY
what was the case where it paid off?:)
ReplyDeleteI've noticed that design is only what matters to users. Design is not just right color/pixel/gradient thing it's about usability, small footprint. "Easy to use" is main battlefield right now.
ReplyDeleteAlbum, the case where it paid off was a company that had a very young looking visual design. It appealed strongly to teens. However, the actual paying members of the site were adult women. When we showed the site to prospective paying customers, they immediately felt the site would not be for them. When the visual design was improved to be more sophisticated and less teen-centered, it helped by attracting more of the kind of customers who paid and fewer of the kind who didn't. This was a fairly extreme case though, where the visual design wasn't "bad," it just wasn't appealing to the right people.
ReplyDeletethe how many cupholders vs brakes is a funny metaphor if you have read "the toyota way" as in the book it is explained that the designer found out exactly that, for the sates the car needed more cupholders (and it made a huge difference in sales.)
ReplyDeleteFast forward a decenia later, when we hear the stories about prius and problem brakes...
Thanks for this, I have experienced in worrying too much about "cupholder" and you give me more understanding in doing a startups.
ReplyDeleteOf course after you passed the startup phase, you will be worrying about the "cupholders" ( maybe several phases :D ), in my opinion.
But I would like to ask, in the startups, do these "cupholders" are worth to be planned in a business plan, in a road map planning ?
Herwindo,
ReplyDeleteThanks for the response! I'm glad it helped.
I think the cupholders are worth thinking about, but that's largely because at a startup, you will do nothing BUT think about awesome new features that you'd really like to build some day when you have more engineers/money/time/etc. I like writing a single line about them and keeping them somewhere, like a backlog or a spreadsheet. Then, when you're absolutely finished with all of the stuff you have to build, you can go back and evaluate them again.
But honestly, the majority of the time, you will have a whole new set of great ideas based on things you're hearing from customers at the time. It's very rare that you got everything right up front and just needed time and money to implement all those ideas. But that doesn't mean you shouldn't write down your great ideas for cupholders. One of them might be a fabulous idea.
Also, with regard to business plans and road maps...I tend to not spend a lot of time on those, since they change so often in a startup.
Thanks again!
laurak